There are currently 24 available weapons for the players to find and use, 19 at launch, with more planned to be added in the future. Most of the weapons make a reappearance from previous Titanfall games, while some of them are upgraded versions of older weapons or new ones in general. There are six available classes of weapon type: assault rifles, submachine guns, light machine guns, sniper rifles, shotguns, and pistols. They are also generally organized by what ammo type they use (light ammo, heavy ammo, energy ammo, shotgun shells or sniper rounds). Weapons can be cosmetically customized with their own skins a player chooses outside of the game; picking up another player's weapon lets you see the customization they use on their weapon if any.

Nearly all weapons can be modified on the fly with attachments, pieces of kit discovered in the field to improve a gun's functionality. These mods include barrels to reduce muzzle rise and at level 4 flash, stocks to shorten transition from one weapon to the next, larger magazines to increase ammo capacity, scopes to improve a gun's iron sights capability, and Hop-Ups which can change handling of a weapon in some way. When swapping a weapon for another found in the field, the game will show which mods, if any, will carry over to the new weapon.

All Weapons

Assault Rifles

Submachine Guns

Light Machine Guns

Snipers Rifles




While there's different choices of wepons, most of them use the same type of ammo:

Shotgun Ammo Weapons

Sniper Ammo Weapons

Energy Ammon Weapons

Heavy Ammo Weapons

Light Ammo Weapons

Care packages Weapons


  • In Season 6, the R-99 was a care package weapon with the Kraber and Peacekeeper.
  • In Season 5, the Mastiff and Peacekeeper switch places with the Peacekeeper being a care package weapon and Mastiff being a normal weapon but with a few buffs.
  • In Season 7, the R-99 and Prowler switch places.
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